![]() ![]() When you do, you'll be treated to a little more content than if you finish the game without the emeralds - and that will lead you to the final, true ending of the game. There are seven emeralds in total, and once you get them all you should go and complete the final zone of the game. If you're in Sonic Mania Plus, the Encore Mode has special rings hidden in slightly different places and its own eight special modes - and the same rules apply. You'll need to find giant special rings in levels to access these stages, and when you do you'll need to catch the UFO and collect the Emerald. Sonic fans should know this well already, but the final ending of Sonic Mania is hidden away behind collection of the Chaos Emeralds in the game's special stages. Manage cookie settings Remember, Sonic Mania's True Ending requires the chaos emeralds To see this content please enable targeting cookies. There's also a bunch of other Sonic Mania cheats and unlockables for Mania Mode in both the original release and Plus. These days this stuff is often sold to us as DLC or taken out entirely because of achievements and all that stuff, but Sonic Mania doesn't mess about: it has a classic level select cheat like the Sonic games of old, plus unlocks both familiar and all-new to the classic Sonic games.īasically what I'm saying is - Debug mode is in, you filthy cheats. One thing that was more common in the 90s was, well. The newly released expansion Sonic Mania Plus sure isn't bad either. If you don't believe that, have a read of our review - it's a fantastic love letter to the classic Sonic games and further a very strong love letter to the spirit of 1990s SEGA in general. If not, it's only merely playable.A throwback to the 90s wouldn't be complete without some actual cheats, and Sonic Mania does not disappoint in that regard, coming complete with a debug mode, level select and a slew of cheat-friendly unlockables. The game works perfectly if you're willing to overclock the emulated CPU. ![]() Playable, but flickering can be annoying. Robotniks MBM crashes randomly for some reason. Most games work well at a decent frame rate, with occasional audio glitches. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The following Gecko codes adjust the horizontal FOV for widescreen support. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.ĭue to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. Problems Frame Issues in Blue Sphere Game ![]() The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. This can be corrected by including a region appropriate GameCube IPL (i.e. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes. Emulation Information Improper GameCube Fontĭue to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. ![]()
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