![]() ![]() I think it's sometimes happening when I fully expend all of the charges I have, but it would be nice if it didn't turn itself off automatically. Automatic active targets should probably be limited to enemies, unless manually set with look.ģ) For some reason Ambient Light keeps turning itself off with Light Manipulation. Would suggest making digging a toggleable ability whenever you have the capability to do so, much like butchering, and would also suggest not having your active target set to the wall when digging through it. Trying to use another ranged ability after this forces you to manually re-target off the wall for every shot until you hit another target with melee again. Not what I was expecting, but my biggest issue was that the default action when bumping into any wall became attempting to dig though it, which automatically sets my active target to the wall. It should be noted that the force bracelet was one I created myself after learning how to from a data disk, and it was created with the Willowy modifier.Īlso might be useful to have the name of the item associated with the abilities in their own category or sub-category instead of just "Items" so you have a better understanding of where the ability is coming from.Ģ) Not sure if Digging is toggleable with Digging Claws or not, but I had my mutant character gain claws from a skulk injector, which became permanent after the tonic wore off. ![]() 1) I've seen some items that add an entry to your abilities menu so that you can map it to a key (such as Mechanical Wings) but the Force Bracelet doesn't seem to be one of them. ![]()
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